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STD CH32V003 Game Console

License: CC-BY-SA 3.0

Mode: Editors' pick

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Update time: 2023-06-19 17:04:26
Creation time: 2023-05-14 14:47:22
Description
# CH32V003 RISC-V Mini Game Console Mini Game Console utilizing the CH32V003J4M6 ultra-cheap (10 cents by the time of writing) 32-bit RISC-V microcontroller, an SSD1306 128x64 pixels OLED display and CR/LIR2032 coin cell battery holder. - Project Video (YouTube): https://youtu.be/1W7Z0BodhWk - Project Files (Github): https://github.com/wagiminator/CH32V003-GameConsole ![GameConsole_pic1.jpg](https://raw.githubusercontent.com/wagiminator/CH32V003-GameConsole/main/documentation/GameConsole_pic1.jpg) # Hardware ## Schematic ![GameConsole_wiring.png](https://raw.githubusercontent.com/wagiminator/CH32V003-GameConsole/main/documentation/GameConsole_wiring.png) ## The CH32V003 Family of 32-bit RISC-V Microcontrollers The CH32V003 series is a collection of industrial-grade general-purpose microcontrollers that utilize the QingKe RISC-V2A core design supporting the RV32EC instruction set. These microcontrollers are equipped with various features such as a 48MHz system main frequency, wide voltage support, a single-wire serial debug interface, low power consumption, and an ultra-small package. Additionally, the CH32V003 series includes a built-in set of components including a DMA controller, a 10-bit ADC, op-amp comparators, multiple timers, and standard communication interfaces such as USART, I2C, and SPI. # Games ## Tiny Invaders Tiny Invaders was originally developed by [Daniel Champagne](https://www.tinyjoypad.com/) for the ATtiny85. It is an adaptation of the classic game Space Invaders. The player controls a laser cannon that moves horizontally along the bottom of the screen. The objective is to defend the Earth from waves of descending alien invaders. The aliens move side to side, gradually descending towards the player, and the player's goal is to destroy them before they reach the bottom of the screen. The player can shoot projectiles at the aliens and must strategically time their shots to hit the moving targets. As the game progresses, the aliens' movement becomes faster, making it more challenging to eliminate them. Additionally, the aliens periodically fire back at the player, creating a sense of urgency and adding to the gameplay difficulty. ![GameConsole_invaders_1.png](https://raw.githubusercontent.com/wagiminator/CH32V003-GameConsole/main/documentation/GameConsole_invaders_1.png) ![GameConsole_invaders_2.png](https://raw.githubusercontent.com/wagiminator/CH32V003-GameConsole/main/documentation/GameConsole_invaders_2.png) ## Tiny Lander Tiny Lander was originally developed by [tscha70](https://github.com/tscha70/TinyLanderV1.0) for the ATtiny85. It is an adaptation of the classic game Lunar Lander that simulates the experience of piloting a spacecraft and landing it safely on the moon's surface. The objective of the game is to control the descent of the lunar lander module, adjusting the thrust and direction to ensure a smooth landing without crashing or running out of fuel. It requires careful maneuvering and precision to navigate the gravitational forces and terrain obstacles present on the moon. ![GameConsole_lander_1.png](https://raw.githubusercontent.com/wagiminator/CH32V003-GameConsole/main/documentation/GameConsole_lander_1.png) ![GameConsole_lander_2.png](https://raw.githubusercontent.com/wagiminator/CH32V003-GameConsole/main/documentation/GameConsole_lander_2.png) If you hold down the UP button on the start screen while pressing the fire button, the game will automatically start in a later level. On the other hand, if you hold down the DOWN button, you get 255 lives. ## Tiny Tris Tiny Tris was originally developed by [Daniel Champagne](https://www.tinyjoypad.com/) for the ATtiny85. It is an adaptation of the well-known game Tetris. The objective of Tetris is to manipulate and arrange the falling Tetriminos to create complete horizontal lines without any gaps. When a line is completed, it clears from the playfield, and the player earns points. As the game progresses, the Tetriminos fall faster, increasing the challenge. If the Tetriminos stack up and reach the top of the playfield, the game ends. ![GameConsole_tris_1.png](https://raw.githubusercontent.com/wagiminator/CH32V003-GameConsole/main/documentation/GameConsole_tris_1.png) ![GameConsole_tris_2.png](https://raw.githubusercontent.com/wagiminator/CH32V003-GameConsole/main/documentation/GameConsole_tris_2.png) ## Tiny Arkanoid Tiny Arkanoid was originally developed by [Daniel Champagne](https://www.tinyjoypad.com/) for the ATtiny85. It is an adaptation of the classic game Arkanoid. The player controls a paddle at the bottom of the screen and uses it to bounce a ball against a wall of bricks at the top. The objective of the game is to destroy all the bricks by hitting them with the ball. Each brick that is hit will disappear, and the player earns points for each brick destroyed. The ball bounces off the walls and the paddle, and the player must maneuver the paddle to keep the ball in play and prevent it from falling off the bottom of the screen. ![GameConsole_arkanoid_1.png](https://raw.githubusercontent.com/wagiminator/CH32V003-GameConsole/main/documentation/GameConsole_arkanoid_1.png) ![GameConsole_arkanoid_2.png](https://raw.githubusercontent.com/wagiminator/CH32V003-GameConsole/main/documentation/GameConsole_arkanoid_2.png) ## Tiny Pacman Tiny Pacman was originally developed by [Daniel Champagne](https://www.tinyjoypad.com/) for the ATtiny85. The player controls a round character called Pacman, who must navigate through a maze filled with pellets and various types of enemies, known as ghosts. The objective of the game is for Pacman to eat all the pellets in the maze while avoiding the ghosts. ![GameConsole_pacman_1.png](https://raw.githubusercontent.com/wagiminator/CH32V003-GameConsole/main/documentation/GameConsole_pacman_1.png) ![GameConsole_pacman_3.png](https://raw.githubusercontent.com/wagiminator/CH32V003-GameConsole/main/documentation/GameConsole_pacman_3.png) # Compiling and Uploading Firmware ## Programming and Debugging Devices To program the CH32V003 microcontroller, you will need a special programming device which utilizes the proprietary single-wire serial debug interface (SDI). The [WCH-LinkE](http://www.wch-ic.com/products/WCH-Link.html) (pay attention to the "E" in the name) is a suitable device for this purpose and can be purchased commercially for around $3. This debugging tool is not only compatible with the CH32V003 but also with other WCH RISC-V and ARM-based microcontrollers. ![CH32V003_wch-linke.jpg](https://raw.githubusercontent.com/wagiminator/Development-Boards/main/CH32V003F4P6_DevBoard/documentation/CH32V003_wch-linke.jpg) As part of his [ch32v003fun](https://github.com/cnlohr/ch32v003fun) project, Charles Lohr has also developed open-source programmers/debuggers based on STM32F042 and ESP32S2. Furthermore, the schematic diagram of the WCH-LinkE based on the CH32V305F is available on the manufacturer's [website](https://www.wch.cn/products/WCH-Link.html), but the [firmware](https://github.com/openwch/ch32v003) can only be downloaded as a binary file. To upload the firmware, you need to ensure that the Game Console is switched off or the battery is removed. Then, you should make the following connections to the WCH-LinkE: ``` WCH-LinkE GameConsole +-------+ +-------+ | SWDIO| |DIO | | 3V3| ---> |3V3 | | GND| ---> |GND | +-------+ +-------+ ``` If the blue LED on the WCH-LinkE remains illuminated once it is connected to the USB port, it means that the device is currently in ARM mode and must be switched to RISC-V mode initially. There are a few ways to accomplish this: - You can utilize the Python tool called rvmode.py, which is provided with the games in the software folder. - Alternatively, you can select "WCH-LinkRV" in the software provided by WCH, such as MounRiver Studio or WCH-LinkUtility. - Another option is to hold down the ModeS button on the device while plugging it into the USB port. More information can be found in the [WCH-Link User Manual](http://www.wch-ic.com/downloads/WCH-LinkUserManual_PDF.html). ## Compiling and Uploading (Linux) To use the WCH-LinkE on Linux, you need to grant access permissions beforehand by executing the following commands: ``` echo 'SUBSYSTEM=="usb", ATTR{idVendor}=="1a86", ATTR{idProduct}=="8010", MODE="666"' | sudo tee /etc/udev/rules.d/99-WCH-LinkE.rules echo 'SUBSYSTEM=="usb", ATTR{idVendor}=="1a86", ATTR{idProduct}=="8012", MODE="666"' | sudo tee -a /etc/udev/rules.d/99-WCH-LinkE.rules sudo udevadm control --reload-rules ``` Install the GCC compiler, if you want to compile the firmware yourself: ``` sudo apt install build-essential libnewlib-dev gcc-riscv64-unknown-elf ``` Switch off the Game Console or remove the battery. Connect the Console via the 3-pin header to the programming device. Open a terminal and navigate to the folder with the makefile. Run the following command to compile and upload: ``` make flash ``` If you want to just upload the pre-compiled binary, run the following command instead: ``` ./tools/minichlink -w .bin flash -b ``` If you have installed [Python3](https://www.pythontutorial.net/getting-started/install-python/) and [PyUSB](https://github.com/pyusb/pyusb) on your system, you can also use the included Python tool rvprog.py: ``` python3 ./tools/rvprog.py -f .bin ``` ## Uploading Firmware Binary (Windows/Mac) WCH offers the free but closed-source software [WCH-LinkUtility](https://www.wch.cn/downloads/WCH-LinkUtility_ZIP.html) to upload the precompiled binary with Windows. Select the "WCH-LinkRV" mode in the software, open the .bin file and upload it to the microcontroller. Alternatively, there is a platform-independent open-source tool called minichlink developed by Charles Lohr (CNLohr), which can be found [here](https://github.com/cnlohr/ch32v003fun/tree/master/minichlink). It can be used with Windows, Linux and Mac. If you have installed [Python3](https://www.pythontutorial.net/getting-started/install-python/) and [pyusb](https://github.com/pyusb/pyusb) on your system, you can also use the included Python tool rvprog.py: ``` python ./tools/rvprog.py -f .bin ``` # References, Links and Notes - [EasyEDA Design Files](https://oshwlab.com/wagiminator) - [DanielC: Tinyjoypad](https://www.tinyjoypad.com/) - [CNLohr: ch32003fun](https://github.com/cnlohr/ch32v003fun) - [WCH: CH32V003 datasheets](http://www.wch-ic.com/products/CH32V003.html) - [WCH: WCH-Link user manual](http://www.wch-ic.com/downloads/WCH-LinkUserManual_PDF.html) - [WCH: Official Store on AliExpress](https://wchofficialstore.aliexpress.com) ![GameConsole_pic2.jpg](https://raw.githubusercontent.com/wagiminator/CH32V003-GameConsole/main/documentation/GameConsole_pic2.jpg) # License ![license.png](https://i.creativecommons.org/l/by-sa/3.0/88x31.png) This work is licensed under Creative Commons Attribution-ShareAlike 3.0 Unported License. (http://creativecommons.org/licenses/by-sa/3.0/)
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ID Name Designator Footprint Quantity BOM_Manufacturer Part
1 6*6*6mm ACT,DOWN,LEFT,RIGHT,UP KEY-6.0*6.0 5 SMD Tactile Switch6*6*6mm
2 CR2032 B1 BATTERY-3 1 CR2032-BS-6-1
3 MLT-5030 BUZZER1 MLT-5030 1 MLT-5030
4 100n C1 C_0603 1 CC0603KRX7R9BB104
5 10u C2 C_0603 1 CL10A106KP8NNNC
6 OLED H1 I2C OLED 0.96 NEW 1 SSD1306 I2C OLED
7 SWIO H2 210S-3X1/2.54 1 Header2.54mm 1*3P
8 MMBT3906 Q1 SOT-23-3_W 1 MMBT3906
9 1k R1 0603 1 0603WAF1001T5E
10 8k2 R2 0603 1 0603WAF8201T5E
11 3k9 R3 0603 1 0603WAF3901T5E
12 20k R4 0603 1 0603WAF2002T5E
13 2k R5,R6 0603 2 0603WAF2001T5E
14 POWER SW1 SW-SMD_SS-1290L-GLL-1.5MM 1 SS-1290L-GL L=1.5mm
15 CH32V003J4M6 U1 SOP-8_150MIL 1 CH32V003J4M6

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